using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// public class EffectIndicator : MonoSingleton<EffectIndicator>
// {
//     public GameObject OneEffect;
//
//     public void ShowWorldPos(Vector3 worldPos, float duration = 0)
//     {
//         var obj = Instantiate(OneEffect);
//         obj.transform.position = worldPos;
//         if (duration > 0)
//         {
//             var mono = EffectIndicator.Instance;
//             DelayUtils.Inst.Execute(mono,Destroy,obj,duration);
//         }
//     }
//     
// }
